Manual
HD Fire Helmet
Version 2020.11.20
Open Fire Helmet Changelog
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INDEX:
0) Welcome
Thank you for purchasing the Fire Helmet from HD Emergency.
If you are experiencing any problems with your product, please be sure that you have read this manual in its entirety and you fully understand its contents.
If at any point this manual does not help you please join the HD Emergency Equipment and supplies group and ask your question within the group chat.
Alternatively you can also join the HD Discord Server and ask your question in the #helpdesk channel.
We hope you enjoy your product from HD Emergency! Thank you for the support!
If you are experiencing any problems with your product, please be sure that you have read this manual in its entirety and you fully understand its contents.
If at any point this manual does not help you please join the HD Emergency Equipment and supplies group and ask your question within the group chat.
Alternatively you can also join the HD Discord Server and ask your question in the #helpdesk channel.
We hope you enjoy your product from HD Emergency! Thank you for the support!
1) Specifications
- full Mesh build
- uses Materials
- with Modify Rights
- with Color Customization
- easy changeable Features
- uses Materials
- with Modify Rights
- with Color Customization
- easy changeable Features
2) Main Menu
2.1 Manual
This button will give you a link to the online Manual, which you are reading right now.
2.2 Templates
All templates for the Fire Helmet are available online.
The package includes the helmet base texture, shield badge, upper and bottom text lines and the holder for the shield.
The package includes the helmet base texture, shield badge, upper and bottom text lines and the holder for the shield.
2.3 Colors
This option allows you to easily change the color selection for various parts of the helmet.
The following options are available:
1) Helmet - the color of the helmet itself, this also includes a Custom Texture option
2) Reflector - the color for the reflector stickers, this also includes an option to hide them
3) Flashlight - the color for the helmet mounted flashlight
4) Liner - the color of the protective neck liner
5) Strap - the color of the elastic strap that is holding the wooden wedges
Each selection brings up a menu with standard color choices.
You can also use the Second Life Build Tools to apply any color you want.
The following options are available:
1) Helmet - the color of the helmet itself, this also includes a Custom Texture option
2) Reflector - the color for the reflector stickers, this also includes an option to hide them
3) Flashlight - the color for the helmet mounted flashlight
4) Liner - the color of the protective neck liner
5) Strap - the color of the elastic strap that is holding the wooden wedges
Each selection brings up a menu with standard color choices.
You can also use the Second Life Build Tools to apply any color you want.
2.4 Shield
The Shield Menu has options to change the text, color, presets and texture of the helmet shield.
2.4.1 Top Line
This option allows you to select one of 36 titles for the top line on the Shield Badge.
They are categorized into three groups: Rank, Branch and Truck.
Rank: Fireman, Firefighter, Lieutenant, Volunteer, Captain,Chief, Asst. Chief, Dist. Chief,Batt. Chief, Paramedic,Engineer, Probie
Branch: City, Rural, Metro, Central, Suburban, Country, Academy, Training, Reserve, Fire Dept, Fire Rescue, Fire EMT
Truck: Engine, Pumper, Tanker, Ladder, Truck, Rescue, Squad, Support, Brush, Aerial, Airport, Wildland
Selecting 'Custom' lets you enter the UUID for a texture that will be applied to the top area.
Please use the Top Line Template from the Templates Package to create a compatible texture.
Your custom Top Line Texture has to be uploaded as PNG file with a transparent background to work correctly.
They are categorized into three groups: Rank, Branch and Truck.
Rank: Fireman, Firefighter, Lieutenant, Volunteer, Captain,Chief, Asst. Chief, Dist. Chief,Batt. Chief, Paramedic,Engineer, Probie
Branch: City, Rural, Metro, Central, Suburban, Country, Academy, Training, Reserve, Fire Dept, Fire Rescue, Fire EMT
Truck: Engine, Pumper, Tanker, Ladder, Truck, Rescue, Squad, Support, Brush, Aerial, Airport, Wildland
Selecting 'Custom' lets you enter the UUID for a texture that will be applied to the top area.
Please use the Top Line Template from the Templates Package to create a compatible texture.
Your custom Top Line Texture has to be uploaded as PNG file with a transparent background to work correctly.
2.4.2 Number
This option allows you to enter a number between 1 and 9999 for the central area of the Shield Badge.
You can enter leading zeros. Any entered number will be automatically centered.
You can leave the input box blank to display no number. This can be useful when you use a custom Shield Badge Texture.
You can enter leading zeros. Any entered number will be automatically centered.
You can leave the input box blank to display no number. This can be useful when you use a custom Shield Badge Texture.
2.4.3 Bottom Line
This option allows you to enter up to 14 characters for the bottom line on the Shield Badge.
The following characters are supported: A-Z, a-z, 0-9, various punctuation and special characters.
You may also enter the UUID for a texture that will be applied to the bottom area.
Please use the Bottom Line Template from the Templates Package to create a compatible texture.
Your custom Bottom Line Texture has to be uploaded as PNG file with a transparent background to work correctly.
You can leave the input box blank to display no number. This can be useful when you use a custom Shield Badge Texture.
The following characters are supported: A-Z, a-z, 0-9, various punctuation and special characters.
You may also enter the UUID for a texture that will be applied to the bottom area.
Please use the Bottom Line Template from the Templates Package to create a compatible texture.
Your custom Bottom Line Texture has to be uploaded as PNG file with a transparent background to work correctly.
You can leave the input box blank to display no number. This can be useful when you use a custom Shield Badge Texture.
2.4.4 Shield Colors
The Shield Menu has five different Color Areas: Color Top, Color Number, Color Bottom, Color Shield and Color Field.
Color Top applies to the lettering for the top text field.
Color Number applies to the large number on the center of the shield.
Color Bottom applies to the lettering for the bottom text field.
Color Shield applies a color to the shield texture.
Color Field applies to the top and bottom text field backgrounds.
Color Top applies to the lettering for the top text field.
Color Number applies to the large number on the center of the shield.
Color Bottom applies to the lettering for the bottom text field.
Color Shield applies a color to the shield texture.
Color Field applies to the top and bottom text field backgrounds.
2.4.5 Color Presets
The Color Preset Menu gives easy access to five common and popular Shield Color Combinations.
This allows to quickly change the appearance of the Shield without having to go through the individual color menus.
Each preset can be used as starting point to adjust to your personal preferences.
This allows to quickly change the appearance of the Shield without having to go through the individual color menus.
Each preset can be used as starting point to adjust to your personal preferences.
2.4.6 Custom Texture
This option allows you to enter the UUID for a texture that will be applied to the shield itself.
You can either enter a single texture UUID which will then be used for both the clean and dirty version of the shield.
Alternatively you can enter two texture UUIDs separated with a comma to supply a separate texture for the clean and dirty version of the shield.
The clean version is the first texture UUID and the dirty version is the 2nd texture UUID.
Please use the Shield Template from the Templates Package to create a compatible texture.
Your custom Shield Texture has to be uploaded as JPG file with a solid background to work correctly.
You can leave the input box blank to reset the texture to the stock version.
You can either enter a single texture UUID which will then be used for both the clean and dirty version of the shield.
Alternatively you can enter two texture UUIDs separated with a comma to supply a separate texture for the clean and dirty version of the shield.
The clean version is the first texture UUID and the dirty version is the 2nd texture UUID.
Please use the Shield Template from the Templates Package to create a compatible texture.
Your custom Shield Texture has to be uploaded as JPG file with a solid background to work correctly.
You can leave the input box blank to reset the texture to the stock version.
2.5 Shield Holder
This option allows you to select one of seven options and designs for the Shield Holder on the top of the helmet.
Available Designs: HD Logo, USA Flag, Eagle, Fire Department Badge, Silver, Black, Bronze.
Selecting 'Custom' lets you enter the UUID for a texture that will be applied to the shield holder.
You can either enter a single texture UUID which will then be used for both the clean and dirty version of the holder.
Alternatively you can enter two texture UUIDs separated with a comma to supply a separate texture for the clean and dirty version of the holder.
The clean version is the first texture UUID and the dirty version is the 2nd texture UUID.
Please use the Shield Holder Template from the Templates Package to create a compatible texture.
Your custom Shield Holder Texture has to be uploaded as JPG file with a solid background to work correctly.
Available Designs: HD Logo, USA Flag, Eagle, Fire Department Badge, Silver, Black, Bronze.
Selecting 'Custom' lets you enter the UUID for a texture that will be applied to the shield holder.
You can either enter a single texture UUID which will then be used for both the clean and dirty version of the holder.
Alternatively you can enter two texture UUIDs separated with a comma to supply a separate texture for the clean and dirty version of the holder.
The clean version is the first texture UUID and the dirty version is the 2nd texture UUID.
Please use the Shield Holder Template from the Templates Package to create a compatible texture.
Your custom Shield Holder Texture has to be uploaded as JPG file with a solid background to work correctly.
2.6 Customization
The HD Fire Helmet comes with modify permissions. This means that you can use the Build Menu to change any aspect of the helmet.
You can only link / unlink additional Prims and Mesh pieces while the helmet is rezzed on the ground.
It is recommended to keep a backup copy of the original helmet as some aspects can not be easily reset to the default.
The script has been created with modifications to the helmet in mind. The script will enter a pause state when prims are added or removed.
To re-validate all link numbers within the linkset simply click on any part of the helmet and the script will perform a full link scan.
If parts of the original helmet, as for example the Shield Badge, get removed then they will no longer be available for customization via the menu.
The script will not work correctly if one of your custom parts has the same name as one of the existing parts.
You can only link / unlink additional Prims and Mesh pieces while the helmet is rezzed on the ground.
It is recommended to keep a backup copy of the original helmet as some aspects can not be easily reset to the default.
The script has been created with modifications to the helmet in mind. The script will enter a pause state when prims are added or removed.
To re-validate all link numbers within the linkset simply click on any part of the helmet and the script will perform a full link scan.
If parts of the original helmet, as for example the Shield Badge, get removed then they will no longer be available for customization via the menu.
The script will not work correctly if one of your custom parts has the same name as one of the existing parts.
3) Features
3.1 Protection
The HD Fire Helmet comes with both a face shield and a visor to protect against heat.
The Protection Menu allows you to set with heat protection is visible.
You can select: Visor, Face Shield, Both or None.
The face shield is mounted on the front facing rim of the helmet.
The visor is mounted on the inside of the helmet.
You can click on either to switch between the raised and lowered position.
Alternatively you can select 'Toggle Shield' or 'Toggle Visor' in the main menu.
The Protection Menu allows you to set with heat protection is visible.
You can select: Visor, Face Shield, Both or None.
The face shield is mounted on the front facing rim of the helmet.
The visor is mounted on the inside of the helmet.
You can click on either to switch between the raised and lowered position.
Alternatively you can select 'Toggle Shield' or 'Toggle Visor' in the main menu.
3.2 Chin Strap
You can click on the chin strap to release and fasten it.
You can use the Build Tools to adjust its size.
You can use the Build Tools to adjust its size.
3.3 Flashlight
A Flashlight is mounted on the right side of the helmet rim.
You can click on the flashlight to switch it On or Off.
Alternatively you can select 'Flashlight' in the main menu to toggle it.
The flashlight comes with two mounting options: High Mount and Low Mount.
You can select 'Mount' in the main menu to switch between those two options.
The flashlight uses a projector light source.
The light settings can be adjusted via the description of the flashlight object.
It uses the following order: color, intensity, radius, falloff.
Example: <1.00,1.00,1.00>,1.00,10.00,0.50
This will create a projector with the following attributes:
- white color (<1.00,1.00,1.00>)
- intensity of 100% (1.00)
- radius of 10 meters (10.00)
- a falloff of 50% (0.50)
The projector settings (Texture, FOV, Focus and Ambiance) can be directly adjusted via the in-world built tools.
You can click on the flashlight to switch it On or Off.
Alternatively you can select 'Flashlight' in the main menu to toggle it.
The flashlight comes with two mounting options: High Mount and Low Mount.
You can select 'Mount' in the main menu to switch between those two options.
The flashlight uses a projector light source.
The light settings can be adjusted via the description of the flashlight object.
It uses the following order: color, intensity, radius, falloff.
Example: <1.00,1.00,1.00>,1.00,10.00,0.50
This will create a projector with the following attributes:
- white color (<1.00,1.00,1.00>)
- intensity of 100% (1.00)
- radius of 10 meters (10.00)
- a falloff of 50% (0.50)
The projector settings (Texture, FOV, Focus and Ambiance) can be directly adjusted via the in-world built tools.
4) Feedback
Please report all bugs, issues and feature suggestions via:
Instant Message or Notecard to Lares Carter.
Or the HD Website Forms for Suggestions and Bug Reports.
Thank you for your support.
Instant Message or Notecard to Lares Carter.
Or the HD Website Forms for Suggestions and Bug Reports.
Thank you for your support.